3D Artist

About Insane.ai

Mainstream fitness formats are a primitive solution to the modern problems of a sedentary lifestyle. At Insane.ai, we are merging gaming and fitness to change the way people workout. Imagine playing Mario - but instead of using a joystick, you move around to control the gameplay, do exercises to battle monsters, and complete missions by doing workouts! Using Augmented Reality, we are creating unique fitness experiences at the bleeding edge of technology. Our vision is to build a platform that enables shared virtual fitness experiences, or the fitness metaverse, powered by our technology.


Join us and you'll help build the future of fitness.


Position Summary

The Artist will be in charge of producing, optimizing and revising low-to-mid poly 3D assets for runtime/real-time purposes. He/she will work closely with the core team and with Game Designers, Gameplay Programmers and Animators to integrate the work into the game and verify that all the elements interact properly.


We’re looking for candidates with an original artistic vision and experience of bringing that vision to real world projects. Please write to careers@insane.ai with your portfolio.


Major Responsibilities

  • Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.).

  • Integrate assets and textures produced in the game engine.

  • Verify the quality of his work once imported into the game, and make improvements when necessary.

  • Able to communicate with the game designers and modify the objects to their requirements.

  • Use specific project tools in order to achieve best results and meet deadlines.

  • Efficiently uses the texture space and takes into consideration the pixel ratio.

  • Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents).

  • Able to fast learn technical constraints of platforms, engines and software.

  • Understand and apply graphic principles.

  • Use artistic references to improve visuals.

  • Able to take a painted concept and turn it into realistic 3D model.

  • Able to micro plan and time estimate his work.


Qualifications

  • Experience in 3D modeling (low poly, mid poly, normal map extraction) in 3D Studio Max or Maya

  • Experience in creating PBR materials

  • 2D skills — Adobe Photoshop proficient (ability to create tillable and specific textures)

  • Good notion of proportions and a good eye for the detail

  • Able to fast learn technical constraints of platforms, engines, and software

  • Able to take a painted concept and turn it into a realistic 3D model

  • Able to micro plan and time estimate his work.

  • Basic gameplay and level design knowledge.

  • Understanding of real-time computing constraints is a plus

  • Rigging and Animation is a plus

What to Expect

When you join Insane AI, expect to be a part of a small and selective group of highly motivated folks. You will work directly with the founding team. We offer high autonomy and expect ownership of results in return.

Once the pandemic lifts we will work flexibly, combining working from home and in the office. Only candidates who can work in our Bangalore office a few days a week will be considered.

Our office has a training area, a gaming area, and a reading area.